SceneBind: Binding What and Where Across Vision, Audio and Language

1University of Washington 2University of Texas at Dallas 3Hankuk University of Foreign Studies

SceneBind represents realistic scenes as semantic-spatial entities, jointly modeling what is present and where it is across vision, binaural audio, and language.

SceneBind teaser figure
Overview

Abstract

We present SceneBind, an omni-modal representation of realistic scenes with joint semantic and 3D spatial understanding across Vision, Audio and Language. Existing omni-modal encoders excel at instance-level semantics, or what is present, but often lack explicit spatial structure, or where it is. SceneBind addresses this gap by representing each scene as a semantic-spatial entity, combining a global semantic embedding with object-centric semantic-spatial slots. This representation explicitly captures object-level semantics, spatial attributes, and uncertainty.

We further propose SceneBind Matching, a semantic-spatial matching scheme that integrates global scene similarity with object alignment, supporting cross-modal scene retrieval and object grounding. SceneBind is compatible with large-scale pretrained semantic encoders, adds lightweight spatial modeling with only a few additional tokens, and enables strong zero-shot transfer to downstream audio-visual localization.

Semantic-Spatial Binding

A scene representation that knows what and where.

SceneBind model overview figure
Global scene embedding: aligns visual, audio, and text descriptions in a shared scene space.
Spatial-Semantic object-centric slots: bind semantic annotations with azimuth, elevation, distance, and uncertainty.
SceneBind Matching: fuses global similarity with semantic-spatial object alignment for retrieval and grounding.
Qualitative Results

Cross-modal Retrieval and Spatial-Semantic Scorer

Global measures whole-scene semantic similarity, Object measures semantic-spatial slot alignment, and Joint is the final retrieval score combining both signals.

Beach scene with waves and coastal buildings
Audio to Image

Waves on the right, buildings on the left

A wide shot of a beach with waves crashing on the shore, buildings in the background, and a fishing rod in the foreground.

Global0.598
Object0.234
Joint1.050
Stage performance with saxophone and electric guitar
Text to Audio

Saxophone left, guitar right

A woman plays the saxophone while a man plays the electric guitar on a stage with a red curtain backdrop and a banner.

Global0.435
Object0.302
Joint1.455
First-person sidewalk beside a river
Text to Image

River below and to the right

A first-person perspective of walking along a paved sidewalk next to a stone-walled river on a cloudy day.

Global0.399
Object0.275
Joint1.398
Public square in front of a church
Image to Text

Church bells above the square

A bustling public square in front of a large church with bells ringing and a fountain with an obelisk.

Global0.340
Object0.260
Joint1.443

Fast Multimodal Spatial-Semantic Perception

Object grounding. SceneBind uses slot-level semantic-spatial alignment to connect multimodal queries to objects and regions in the scene.
Spatial querying. Scene-level semantics are paired with explicit 3D attributes, enabling queries that depend on where sound and objects occur.
Fast Perception

Predicted audio and visual slots

Public square and church grounding example 1 2
Audio slots
A0 church bells ringing conf 0.823
fronthigh>10 m
Visual slots
V0 church bells ringing conf 0.964
front-lefthigh>10 m
V4 unicorn balloon conf 0.231
frontlevel1.5-5 m
Stage instruments grounding example 1 2
Audio slots
A0 person playing saxophone conf 0.986
front-leftlevel1.5-5 m
A1 person playing electric guitar conf 0.937
front-rightlevel1.5-5 m
Visual slots
V0 person playing electric guitar conf 0.987
front-rightlevel1.5-5 m
V1 person playing saxophone conf 0.917
front-leftlevel1.5-5 m
River beside sidewalk grounding example 1 2
Audio slots
A0 river conf 0.776
front-rightlevel>10 m
Visual slots
V0 river conf 0.956
front-rightlow5-10 m
V1 parked cars conf 0.863
front-rightlevel>10 m
Audio-visual localization qualitative result
AV localization visualization. Global semantic attention proposes sounding regions, refined by spatial consistency of SceneBind slots.
Transfer

Zero-shot transfer to audio-visual localization.

SceneBind transfers to egocentric audio-visual localization without finetuning. It first proposes candidate sounding regions with global semantic attention, then refines the prediction using slot-level spatial consistency.

Stereo audio 3D spatial slots Audio-visual object selection
Sample Viewer

Explore selected queries interactively.

The sample viewer contains the full selected qualitative set, including query modality, retrieved top results, ranks, object slots, and audio playback.

Citation

BibTeX


        @misc{chen2026scenebindbindingvisionaudio,
            title={SceneBind: Binding What and Where Across Vision, Audio and Language}, 
            author={Mingfei Chen and Zijun Cui and Ruoke Zhang and Hyeonggon Ryu and Eli Shlizerman},
            year={2026},
            eprint={2607.15265},
            archivePrefix={arXiv},
            primaryClass={cs.CV},
            url={https://arxiv.org/abs/2607.15265}, 
      }